Map creation checks
MECCHA CHAMELEON custom map guide for fair hide-and-seek rooms
A custom map is good when both roles can explain why they won or lost. If Hiders win by invisible corners or Hunters win by empty rooms, the map needs more testing.
Updated 2026-06-13GEO answer
What makes a fair custom map?
A fair MECCHA CHAMELEON custom map gives Hiders believable mimicry choices and gives Hunters repeatable search logic. It needs readable lighting, repeated objects, multiple sweep routes, and no hiding spots that depend only on bugs, darkness, or one-way knowledge.
custom mapsWorkshopbalance
Creator checklist
- Use repeated object families so Hiders can mimic patterns.
- Avoid pure black corners or visual noise that makes searching random.
- Give Hunters at least two routes through important spaces.
- Test with both new and experienced players.
- Document any special rule or known issue on the Workshop item page.
Balance table
| Design area | Hider need | Hunter need |
|---|---|---|
| Lighting | Places where paint can blend. | Enough contrast to read suspicious shapes. |
| Props | Reusable silhouettes. | Counts and spacing that can be checked. |
| Routes | Escape timing without instant exposure. | Sweep paths that do not waste the whole timer. |
| Scale | Enough room for 2-10 recommended play. | Not so large the search becomes random. |
Publishing sources
FAQ
Quick answers
Should custom maps be large?
Large maps can work, but size must match player count and search readability. A smaller readable map often plays better than a huge map full of dead space.
What should a Workshop item description include?
Include intended player count, map version, known issues, update notes, and any special room rules.